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Michael Brook - BA (Hons) Computer Animation Arts, UCA Rochester

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    I imagined the interiors of Esmeralda's buildings being just as hectic and multi-levelled as its exterior with bridges and stairs everywhere and the building itself acting almost just like a hollow shell with very little of it actually used for living.

    I wanted to somehow represent the criminal culture in this city but couldn't find an effective way without painting characters. If anyone has any ideas, please let me know.

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    As was suggested, I changed the overall surface colour of the water to reflect the colour of the sky as well as a gradient to add some more interest.
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    As Phil suggested, I added more blue to the scene to hint at water in the city although I'm not too sure whether it just looks like neon lights somewhere below. I attempted to create a Disney-look as Phil had also suggested but I couldn't seem to get it to work unfortunately. It made everything look out of place and unappealing.

    I also changed the levels of the image to create a slightly higher contrast and get rid of the slight orange filter-look the image had. After flipping the image in Photoshop, I thought the left side was a bit bare so I added some birds which creates some interest and furthers the sense of depth.
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    I altered the background buildings slightly, adding some domes so it seems like a continuous theme and tried to make some of the buildings look more intact. I also added bounce lights and rim lights to the foreground and mid-ground as you suggested but I'm not too sure how effective it is.

    I think I still need to revise the building designs to make them look more stable and functional.

    Originally, I thought the background was a bit dull and empty so I added a second, smaller sun and thought it would be okay seeing as Calvino doesn't outright say that these cities are on our planet from what I remember. If it needs to go, please let me know.

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    After the feedback I received from my second-year mentor saying that I should add some more detail to bring the city to life, I created a design for the foreground structure to add some interest as well as added bridges and detail to the background buildings to create some variety.


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