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Michael Brook - BA (Hons) Computer Animation Arts, UCA Rochester

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    Lighting and Rendering 2

    Sampling and Noise Reduction
    Ray Depth
    Maya Lights
    Light Filters
    Stylised Internal Lighting
    HDR Images
    Sky Dome Light
    Stylised External Lighting
    Standard Surface Shader
    Toon Shader
    Geometry Override Sets
    Physical Sky Light
    Mesh Lights
    Ambient Occlusion
    Photometric Lights
    Depth of Field
    Sub Surface Scattering
    Stand-Ins (Proxies)
    Motion Blur


    Pipeline 1: Head Modelling

    Parts 1-3
    Missing Part 4
    Part 5 - The Eye
    Part 6 - The Nose
    Part 7 - The Brow
    Part 8 - The Ear & Neck
    Part 9 - Sculpting & Clean-Up
    Part 10 - Detailed Eyes
    Part 11 - Adding a Throat
    Part 12 - Eyebrows
    Part 13 - Skull Cap
    Part 14 - Snagging List


    Pipeline 1: Body Modelling

    Part 1 - Torso Blocking
    Part 2 - Torso and Arms
    Part 3 - Legs & Pelvis
    Part 4 - Legs & Boots
    Part 5 - Gloved Hands
    Part 6 - Hands & The Final Model


    Pipeline 1: UV Layout

    Part 1 - Head & Head Details
    Part 2 - Body & Exporting Maps


    Pipeline: Skinning

    Part 1 - Building a Ribbon Spine
    Part 2 - Building a Skeleton
    Part 3 - Binding & Weight Grouping
    Part 4 - Blending the Upper Body
    Part 5 - Blending the Lower Body


    3D Animation 3: Term 1

    Dramatic Posing
    Poses & Arcs in Motion
    Time, Spacing & Computer Interpolation
    Weightlifting Exercise


    3D Animation 4: Term 2

    Infographics
    Facial Animation Exercise
    Jaw Animation
    Phonemes


    Mudbox

    Life Drawing

    Character Production Bible

    Sculpting
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    Most Popular

    • Minor | The Woods - Developed Giant Head Variants
    • Film Review | 'King Kong' (1933)

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