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Michael Brook - BA (Hons) Computer Animation Arts, UCA Rochester

    • Home
    • Year One
    • Year Two
    Introduction to Maya 2016
    Egg Cups
    Ray Gun
    Common Shaders
    UV Layout
    One, Two and Three-Point Lighting
    Batch Rendering
    Animating in 3D Software
    Using Rigs
    Using Motion Paths
    Using MEL
    Dynamics

    Modelling 1: Digital Sets
    Modelling
    UV Layout

    Lighting and Rendering
    Mid Day
    Sunset
    Romantic
    Night

    Modelling 2: HS & Organic
    Hard Surface Modelling - Complete

    Visual Effects 2: Deformers
    Non-Linear Deformers

    Texturing 1
    Double Sided Shader
    X-Ray Shader
    Reflectivity
    Rim Light Shader
    Tileable & Layered Textures - Part 1
    Tileable & Layered Textures - Part 2
    Intro to Substance Materials

    3D Animation 1
    Pendulum Swing - Settle and Rest
    Chain - Secondary Action & Overlap
    Toadstool - Squash and Stretch
    Arm - Anticipation & Follow-Through

    Pre-Visualisation 1
    Pan Shot
    Roll Shot
    Pitch Shot
    Dolly Shot
    Crane Shot
    Distance Shots
    Camera Shake
    Contra-Zoom

    3D Animation 2: Lip Syncing
    Jaw Bounce
    Phonemes & Tongue and Eyes


    I have really enjoyed following these tutorials and have learned a lot from them. I wish I had completed more of them by the time of my final animation for Fantastic Voyage, as I expect it would have been greatly improved. My ability to animate and control my scenes in Maya, and general Maya proficiency, has greatly improved over the course of the year, and I'm really looking forward to seeing the improvements I'll make from the following years' tutorials as well.

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    There weren't any textures in the sourceimages folder, so the shirt, jeans and hair all rendered black.


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    Over the course of the year, I have gained a lot of understanding of the principles of animation, and become quite comfortable with using 2D animation software. The animations I created more recently are significantly more controlled and smooth than those at the beginning of the year. There is definitely room for improvement, so I hope to progress and learn more throughout the next two years and am excited to see where my animating ability ends up by the end of the course.



    Morph

    Morph Animation
    Coin and Pendulum
    4 Ball Bounces
    12 Principles of Animation
    Lotte Reiniger Review
    Billy's Balloon Review
    Bouncing Ball Character 1
    Bouncing Ball Character 2
    Bouncing Ball Character 3
    Halloween Bouncing Ball

    Anatomy of a Walk Cycle

    Walk Cycle
    Run Cycle
    Silly Walk Cycle
    Jump and Throw
    Christmas Themed Quadruped

    Weight

    Weight Drawings
    Robin Animation
    Lip Sync
    Maya Lip Sync - Jaw Bounce
    Maya Lip Sync - 3D Phonemes & Tongue and Eyes
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    Throw


    Jump

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    Over the course of the year, I have really enjoyed life drawing and found that I have improved a lot, despite a poor attendance. I experimented a lot with my art style to find something I was really comfortable with and, towards the end of the year, definitely gained a lot of confidence and created some work that I'm proud of. I didn't try as many materials as I would have liked, but became confident and comfortable with those that I used.

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    Coin

    Pendulum

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    Overall, I feel that I could have done better for this project. I've had a rough time physically and mentally over the course of this term and it caused me to go majorly off-track. My time management definitely could have been significantly better, as I felt extremely rushed and stressed towards the end, which could all have been averted had I been on top of everything.

    I would have liked for my animation to have been more finished, as I think the animations could have been refined, specifically the cells splitting. However, I am quite pleased with the way the Bifrost simulations turned out as I had never gone anywhere near simulations in Maya and had to learn how to utilise it from the ground up, although this did take up a significant amount of time that could otherwise have been used in improving the other aspects of my animation.

    While the voice actor isn't well-received by everyone, I think that he worked well with the overall feeling that I wanted from the animation; relaxed and educational. However I do agree that he speaks too slowly at times.

    Generally, the whole term could have gone a lot better, but I'm happy with the way the animation turned out and am proud of myself for successfully using liquid simulations which isn't taught in the first year.
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    When I view the 'Making Of' as a PDF or Powerpoint document, the quality is fine, but after it's been uploaded through Scribd, the quality decreases and I can't figure out why. If anyone knows what might be causing this, could you let me know? Thanks.
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