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Michael Brook - BA (Hons) Computer Animation Arts, UCA Rochester

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    Drawing

    Life Drawing
    https://michaelbrookuca.blogspot.co.uk/search?q=life+drawing&max-results=20&by-date=true

    Character Design
    https://michaelbrookuca.blogspot.co.uk/search/label/Toolkit%20Drawing

    Mudbox
    https://michaelbrookuca.blogspot.co.uk/search/label/Mudbox



    Maya

    All Tutorials
    https://michaelbrookuca.blogspot.co.uk/search/label/Toolkit%20Maya



    Animation
    https://michaelbrookuca.blogspot.co.uk/search/label/Toolkit%20Animation



    I still need to model the table for the fruit bowl scene and then render, and I haven't yet started any of the Jetpack Jones tutorials for this term. Over the Easter break, I plan to complete the fruit bowl scene and get at least halfway through the Jetpack Jones list.
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    Maya

    Pipeline 1 Head Modelling
    https://michaelbrookuca.blogspot.co.uk/2017/12/maya-tutorials-pipeline-1-part-14.html

    Pipeline 1 Body Modelling
    https://michaelbrookuca.blogspot.co.uk/2017/12/maya-tutorials-pipeline-1-part-6-hands.html

    Pipeline 1 UV Layout
    https://michaelbrookuca.blogspot.co.uk/2018/01/maya-tutorials-pipeline-1-uv-layout.html

    Lighting & Rendering 2
    https://michaelbrookuca.blogspot.co.uk/search/label/Toolkit%20Maya



    Animation

    Weightlifting Exercise
    http://michaelbrookuca.blogspot.co.uk/2018/01/toolkit-2-animation-weightlifting.html

    Animation Contribution to the Collaboration Project (Flash and Batman Scenes)
    http://thetwistedturtlestudios.blogspot.co.uk/2017/12/heros-journeyfinal-short-animationcrit.html



    Drawing

    Character Design Production Bible
    http://michaelbrookuca.blogspot.co.uk/2018/01/toolkit-2-drawing-beyond-sea-production.html

    Character Design One-Day Challenge
    https://michaelbrookuca.blogspot.co.uk/2018/01/toolkit-2-drawing-one-day-challenge.html

    Life Drawing
    https://michaelbrookuca.blogspot.co.uk/search/label/Life%20Drawing
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     Ballet

     Jump

     Kick

    Pushing
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    Over the course of the year, I have gained a lot of understanding of the principles of animation, and become quite comfortable with using 2D animation software. The animations I created more recently are significantly more controlled and smooth than those at the beginning of the year. There is definitely room for improvement, so I hope to progress and learn more throughout the next two years and am excited to see where my animating ability ends up by the end of the course.



    Morph

    Morph Animation
    Coin and Pendulum
    4 Ball Bounces
    12 Principles of Animation
    Lotte Reiniger Review
    Billy's Balloon Review
    Bouncing Ball Character 1
    Bouncing Ball Character 2
    Bouncing Ball Character 3
    Halloween Bouncing Ball

    Anatomy of a Walk Cycle

    Walk Cycle
    Run Cycle
    Silly Walk Cycle
    Jump and Throw
    Christmas Themed Quadruped

    Weight

    Weight Drawings
    Robin Animation
    Lip Sync
    Maya Lip Sync - Jaw Bounce
    Maya Lip Sync - 3D Phonemes & Tongue and Eyes
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    Throw


    Jump

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    Coin

    Pendulum

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    • Minor | The Woods - Giant Body Changes
    • Minor | The Woods - Developed Giant Head Variants

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