Toolkit 2 | Submission List 21:34 Lighting and Rendering 2 Sampling and Noise Reduction Ray Depth Maya Lights Light Filters Stylised Internal Lighting HDR Images Sky Dome Light Stylised External Lighting Standard Surface Shader Toon Shader Geometry Override Sets Physical Sky Light Mesh Lights Ambient Occlusion Photometric Lights Depth of Field Sub Surface Scattering Stand-Ins (Proxies) Motion Blur Pipeline 1: Head Modelling Parts 1-3 Missing Part 4 Part 5 - The Eye Part 6 - The Nose Part 7 - The Brow Part 8 - The Ear & Neck Part 9 - Sculpting & Clean-Up Part 10 - Detailed Eyes Part 11 - Adding a Throat Part 12 - Eyebrows Part 13 - Skull Cap Part 14 - Snagging List Pipeline 1: Body Modelling Part 1 - Torso Blocking Part 2 - Torso and Arms Part 3 - Legs & Pelvis Part 4 - Legs & Boots Part 5 - Gloved Hands Part 6 - Hands & The Final Model Pipeline 1: UV Layout Part 1 - Head & Head Details Part 2 - Body & Exporting Maps Pipeline: Skinning Part 1 - Building a Ribbon Spine Part 2 - Building a Skeleton Part 3 - Binding & Weight Grouping Part 4 - Blending the Upper Body Part 5 - Blending the Lower Body 3D Animation 3: Term 1 Dramatic Posing Poses & Arcs in Motion Time, Spacing & Computer Interpolation Weightlifting Exercise 3D Animation 4: Term 2 Infographics Facial Animation Exercise Jaw Animation Phonemes Mudbox Life Drawing Character Production Bible Sculpting Share This Story Share on Facebook Share on Twitter Pin this Post Tags: Artist Toolkit, Submission List, Toolkit 2, Year Two Newer Post Older Post You Might Also Like 0 comments
0 comments