Major | The Woods - Rigging Progress 4

02:11

I created separate movements for each toe so I could control them better when animating.
Almost all 12 of the toes were at odd angles, so I had to code them in various ways to get them to behave correctly. For example, if I were to rotate a toe into the desired position, it could end up as x:18 y:-4 z:-9. To fix this, I'd code the X rotation as is, whereas I'd apply a *0.5 to the Z axis, and approximately a *0.25 to the Y axis, so each axis moves at the correct rate, and add a - symbol to the code so the Ctrl is animating to a positive value.

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