I'm only using a mia_material_x shader, with settings to make it look like steel,for the scalpel as I'm hoping it would work well when I make the animation look painterly.
I think for I will animate the redness from the kidney filling up the screen in 2D, unless I can figure out a way to turn the object into a liquid at a specific frame.
For some reason, the Bifrost liquid has a darker, more reflective area at the front of the simulation. Does anyone know what causes this?
I would really appreciate any and all feedback.
I would really appreciate it if I could get some feedback on the VO, although I have already asked him to retake the audio with a more serious tone.